Fixed the rendering of the planet's atmosphere in the space environment.Fixed the pipeline layout mismatch in asvgf.c ().Fixed the missing frame 0 in repeated entity texture animations.Fixed the lighting on the first person weapon when it's left-handed.Fixed the disappearing light surfaces on some polygons with almost-collinear edges.Fixed the crash that sometimes happened when entering The Reactor map ().Fixed the buffer flags on the acceleration structure scratch buffer ().Fixed the barriers in non-uniform control flow in the tone mapping shader ().Fixed the background blur behavior when the menu is opened on a system with over 24 days of uptime.Fixed the rcon_password variable flags to prevent the password from being stored ().Fixed some unlit or partially lit triangles by improving the BSP cluster detection logic.Fixed some self-shadowing artifacts by increasing the shadow and bounce ray offsets.Fixed some bugs in the model validation code ().Fixed long texture animation sequences.Fixed loading of multi-skin MD3 models. Fixed a crash that happened when loading a map with non-emissive lava material.Extended the "shader balls" feature to support arbitrary test models with animation.Enabled game builds for ARM64 processors.See the comment in fog.c for more information. Added support for smooth normals on the world mesh through a BSPX extension.Added support for polygonal light extraction from MD2/MD3/IQM models.Added support for making any models translucent, and cl_gunalpha specifically.Added support for IQM models and skeletal animation for the RTX renderer.Added support for converting sky surfaces into lights based on their flags, see pt_bsp_sky_lights.Added a setting to enable the use of texture and model overrides in the GL renderer, gl_use_hd_assets ().Added a setting to enable nearest filtering on world textures, pt_nearest.Removed support for the VK_NV_ray_tracing Vulkan extension, which is superseded by VK_KHR_ray_tracing_pipeline and VK_KHR_ray_query that were added earlier.Re-designed the material definition system for flexibility and modding.Sin embargo si indagamos un poco más encontramos en Github el listado completo de cambios el cual es mucho más largo y ahí podemos ver que se ha trabajado mucho en esta nueva versión de Quake II RTX, otra cosa es que los profanos en la materia no sepamos apreciar: Support for QBSP and BSPX map files with optional smooth normals.Support for IQM models with skeletal animation.Reduced engine start-up and map load times.New, more flexible material definition system.New settings for nearest filtering on world and UI textures. Improved, more physically correct material shading model.
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